Gaze direction in AR glasses should be treated as sensitive biometric-like data, not just another pointer signal. I want the glasses to process the raw eye stream locally and give apps the least informative result that works: “selected,” “looked away,” “focused,” or perhaps a coarse target identifier. visionOS already demonstrates that gaze-driven interaction can work through system-generated input rather than exposing the underlying sensor data.
That still leaves real benefits: gaze can support hands-free accessibility, navigation, and social presence. But raw streams or fine-grained histories could let advertisers, employers, multiplayer platforms, or avatar systems infer attention, attraction, fatigue, or uncertainty—whether those inferences are accurate or not. “Biometric data” is a policy position here, not automatically the legal classification in every jurisdiction, but the risk is clear enough for a restrictive default.
Is local-only gaze processing technically realistic across XR, and what exceptions would you permit?